@startuml
sprite $signal_messenger [48x48/16] {
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!define FA6_SIGNAL_MESSENGER(_alias) ENTITY(rectangle,black,signal_messenger,_alias,FA6 SIGNAL_MESSENGER)
!define FA6_SIGNAL_MESSENGER(_alias, _label) ENTITY(rectangle,black,signal_messenger,_label, _alias,FA6 SIGNAL_MESSENGER)
!define FA6_SIGNAL_MESSENGER(_alias, _label, _shape) ENTITY(_shape,black,signal_messenger,_label, _alias,FA6 SIGNAL_MESSENGER)
!define FA6_SIGNAL_MESSENGER(_alias, _label, _shape, _color) ENTITY(_shape,_color,signal_messenger,_label, _alias,FA6 SIGNAL_MESSENGER)
skinparam folderBackgroundColor<<FA6 SIGNAL_MESSENGER>> White
@enduml